![]() ![]() Outside the walls houses would have small garden plots, pig sties, small orchards, and so forth gradually being overtaken by less agrarian pursuits. ![]() That works out to about 10-11k people per square mile, not that different than some modern urban areas albeit with more 'yard' and less 'bedroom', and with about half the land still in some sort of cultivation. That city looks nothing like a 'medieval' city.įor a more typical very large medieval city I might do a quite small dense urban center surrounded by a wall that was the original economic/political center, and then a patchwork of very closely spaced villages and hamlets extending about it for a mile or two in all directions with about 1/4 mile between 'villages' (16 little neighborhoods per square mile) and 60-80 buildings per village. The people need magic to continue to enjoy the lifestyle they are accustomed to, but they are running out of it and unable to repair what's getting broken. All this creates an extremely high population density, and an increasing economic burden on the city that is part of the current stories subtext. Many buildings have streets running over their roofs - streets seldom used any more because flying/levitating traffic is almost non-existent. That technology is in decay, but the buildings and structure of the city still depends on it - it's one of the few places in the world with many residential buildings of more than 2 stories, and 7-10 story buildings aren't unknown. The current city the campaign is in is one of the 10 or so largest on the world at 140,000 inhabitants, but was originally founded by air genasi and so, long ago, before their empire collapsed had a large amount of flying technology. For every palace you make, there are probably a several buildings with few or no residents as well.Įxactly how you 'paint' those numbers depends on the style of city you are making. Of course, a few of the buildings are going to be larger manor type dwellings, but I figure that sort of thing comes out in the wash. I generally divide population by 12 to obtain domiciles, then add on 20% or so to obtain outbuildings of various sorts - barns, coups, silos, etc. ![]()
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